There are 64 lectures available
A community-generated archive of lectures, presentations and screening programs, complete with associated media clips and critical commentaries.
Gender Representation in the Face of Violence - HTGAWM by Lyndsey Armacost We will examine how "How to Get Away with Murder" represents gender differently in the face of violence by looking at the personalities of Wes, Michaela, Connor, and Laurel before and after Sam Keating's murder. Does this show challenge the traditional gender binary in terms of how the characters react to and handle violence?
Approaches to Visual Storytelling by Danny Baldwin A collection of clips that showcase several of the ways in which filmmakers have historically used moving images alone, rather than dialogue, to convey important narrative information.
The Cinematic Passage of Time by Danny Baldwin A collection of various formal styles and techniques that signal the passage of time on film.
Collaborating in the Language Classroom with the Google Translate Community by Shawn M. Higgins This lecture suggests how students can collaborate on translation projects using the statistical machine translation tool Google Translate. This activity leads to discussions about technology in relation to the classroom, plagiarism, labor and telecommuting, and collaboration.
Complex TV by Jason Mittell Video clips supplementing COMPLEX TV: THE POETICS OF CONTEMPORARY TELEVISION STORYTELLING by Jason Mittell (NYU Press, 2015)
ARTS1060 Introduction to Film Studies — Narrative and Narration by Michelle Langford This lecture is designed to introduce first year film studies students at UNSW Australia to concepts of cinematic narrative and narration.
The Edison and Lumiére Assignment by Kate Fortmueller Each student must make a 30 sec. - 1 min. film inspired by the films of Edison or the Lumiére Brothers. This lecture provides assignment details as well as clips and questions to inspire Lumiére or Edison updates.
Agency on YouTube! by Survey of Interactive Media Filmmakers on YouTube are making interactive videos providing agency in video format. by Nelson
Remixing the Interior Ideologies of the Game Space by Survey of Interactive Media Two instances in which artists have harnesses the powerful ubiquity of vernacular culture by remixing popular games. --Sarah Brin
Synthetic Sexuality: The Allure of Humanity and the Subversion of Perfection by Survey of Interactive Media An examination of the development of the "perfect" being, and the ways in which the features of "imperfect" human sexualization interact with these beings, eventually resulting in the destruction of their purpose.
POV in movies and commercials by Survey of Interactive Media Taking a look at two movies and a commercial that use the POV technique
Modern Family, not so modern ideas by Survey of Interactive Media A look at how Modern Family addresses the use of technology.
Ludology and Mise en Scene by Survey of Interactive Media Attempting to find the ludology of films, looking at "Blade Runner" and "Firefly." How fans create their own ludos rewatching media and examining the mise en scene, a process similar to some adventure games. by Talia Squires
Imaginary Reality: Existing Location Representations in Video Games by Survey of Interactive Media We recognize them. We explore them the way we do in real cities. We know where exactly they are at. Or, do we?
ARTS1060 Sound in Film by Michelle Langford These clips are intended to provide example for a lecture on sound in film for a first year film studies class.
Dissonance and Soundtracks: A Lecture Lesson Plan by Shawn M. Higgins This lecture encourages sound studies students to examine how dissonance functions when sound is paired with moving image.
Cyborg test lecture by Anna Helme Okay, I admit this seems to be working right now. I will try adding dozens more clips and see what happens.
Preparing to Be a Film Critic by Steven L. Berg This lecture is designed to help students prepare to be film critics by helping them understand the difference between a personal response based on likes/dislikes vs. a critical response based on objective criteria when evaluating a film.
Fear of big government and big business in food politics (warning: explicit) by F. Bailey Norwood Most food and agricultural debates have less to do with the science of agriculture and more to do with political ideologies that fear either big business (liberals) or big government (conservatives). These three clips demonstrate this.
The University of California in Popular Media by Curtis Marez Films and TV shows representing different UC campuses
The Unconscious Message in Films with Technology by Survey of Interactive Media An examination of how films are bringing more self-awareness to McLuhan's concept of "The Medium is the Message". The films The Game, Existenz, Being John Malkovich, and Eternal Sunshine of the Spotless Mind play with this concept and explore it in various ways as interactive technology plays a more important role in our lives.
Remixability and Ray Charles by Survey of Interactive Media Using the fourth clips below, the notion of remixability is examined through a discussion of Ray Charles and his 1954 hit song "I Got a Woman." By Lorien Hunter
Mind Traveling by Survey of Interactive Media When you travel through your mind, expect humiliations, fast speed, and free association.
3D, Virtual Environments, Video Games and the Obsession with being Digitally Emmersed: By Chris Pratola by Survey of Interactive Media By Chris Pratola. A Lecture Arguing how society has become obsessed with Virtual Worlds and Using 3D to be more in touch with created realty. The move into the future of Gaming, Movies and beyond.
Transmedia: Interactive becoming Immersive. by Survey of Interactive Media Talking about the evolution of media going beyond interactive to completely immersing the audience.
Pixel Art's Fight for Legitimacy by Survey of Interactive Media A discussion of pixel art's graphical barrage on contemporary media.
Rules and Position in Social Play by Survey of Interactive Media by Brian Flory - Play and games, while providing important opportunities for the socialization of behavior throughout the life course, are pervasive, and can therefore also be explicit and implicit tools of ideologies and power groups. Such games can be undermined, but only with difficulty.
Video Games in Horror Films by Survey of Interactive Media Horror films subvert the lines between operator actions, machine actions, and diegetic vs. non-diegetic game space. By Jesse Kapp