There are 57 lectures available
A community-generated archive of lectures, presentations and screening programs, complete with associated media clips and critical commentaries.
The University of California in Popular Media by Curtis Marez Films and TV shows representing different UC campuses
Michel Gondry lecture by Chi Huan Cheng by Survey of Interactive Media Behind the scenes of a Michel Gondry ad for HP
The Unconscious Message in Films with Technology by Survey of Interactive Media An examination of how films are bringing more self-awareness to McLuhan's concept of "The Medium is the Message". The films The Game, Existenz, Being John Malkovich, and Eternal Sunshine of the Spotless Mind play with this concept and explore it in various ways as interactive technology plays a more important role in our lives.
Remixability and Ray Charles by Survey of Interactive Media Using the fourth clips below, the notion of remixability is examined through a discussion of Ray Charles and his 1954 hit song "I Got a Woman." By Lorien Hunter
Mind Traveling by Survey of Interactive Media When you travel through your mind, expect humiliations, fast speed, and free association.
3D, Virtual Environments, Video Games and the Obsession with being Digitally Emmersed: By Chris Pratola by Survey of Interactive Media By Chris Pratola. A Lecture Arguing how society has become obsessed with Virtual Worlds and Using 3D to be more in touch with created realty. The move into the future of Gaming, Movies and beyond.
Transmedia: Interactive becoming Immersive. by Survey of Interactive Media Talking about the evolution of media going beyond interactive to completely immersing the audience.
Pixel Art's Fight for Legitimacy by Survey of Interactive Media A discussion of pixel art's graphical barrage on contemporary media.
Rules and Position in Social Play by Survey of Interactive Media by Brian Flory - Play and games, while providing important opportunities for the socialization of behavior throughout the life course, are pervasive, and can therefore also be explicit and implicit tools of ideologies and power groups. Such games can be undermined, but only with difficulty.
Video Games in Horror Films by Survey of Interactive Media Horror films subvert the lines between operator actions, machine actions, and diegetic vs. non-diegetic game space. By Jesse Kapp
Image sound relations from Jeremy Butler by Critical Commons Manager A series of image-sound experiments using an old Dodge commercial and various sound tracks
Spatial Navigation in Film by Survey of Interactive Media This article discusses spatial navigation in the context of film juxtaposed to video games. By Evan Pondel
Spatial Navigation in Film by Survey of Interactive Media This article discusses spatial navigation in the context of film juxtaposed to video games.
Reverse Panopticon by Survey of Interactive Media If the Panopticon is a discipline-mechanism, what happens when people actively in the center cultivate its power to be seen--virtually or physically?
Agency on YouTube! by Survey of Interactive Media Filmmakers on YouTube are making interactive videos providing agency in video format. by Nelson
Remixing the Interior Ideologies of the Game Space by Survey of Interactive Media Two instances in which artists have harnesses the powerful ubiquity of vernacular culture by remixing popular games. --Sarah Brin
Synthetic Sexuality: The Allure of Humanity and the Subversion of Perfection by Survey of Interactive Media An examination of the development of the "perfect" being, and the ways in which the features of "imperfect" human sexualization interact with these beings, eventually resulting in the destruction of their purpose.
POV in movies and commercials by Survey of Interactive Media Taking a look at two movies and a commercial that use the POV technique
Modern Family, not so modern ideas by Survey of Interactive Media A look at how Modern Family addresses the use of technology.
Ludology and Mise en Scene by Survey of Interactive Media Attempting to find the ludology of films, looking at "Blade Runner" and "Firefly." How fans create their own ludos rewatching media and examining the mise en scene, a process similar to some adventure games. by Talia Squires
Imaginary Reality: Existing Location Representations in Video Games by Survey of Interactive Media We recognize them. We explore them the way we do in real cities. We know where exactly they are at. Or, do we?
Exploring Human Communication in Paris, France by Survey of Interactive Media An examination of how we communicate without words, but with emotions and action using the 2006 film, "Paris Je'taime."
Spatial Navigation in Film by Survey of Interactive Media This article discusses spatial navigation in the context of film juxtaposed to videogames.
Golden Age Hollywood and American History by Critical Commons Manager A collection of clips showing the relationship of Hollywood films to events in American history
Television Style by Critical Commons Manager A collection of clips related to the formal analysis of contemporary TV from Jeremy Butler's books Television Style and Television: Critical Methods and Applications.