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Psychological profiling via video game

by Critical Commons Manager

Trainers in a military academy can see through a cadet's eyes via a surveillance monitoring system as they cultivate skills in video games, violence and ruthless competition that would be considered sociopathic under any other circumstances. Gavin Hood's Ender's Game (2013) is anomalous in the history of games on film in reversing the generational condemnation of games and violence. In this case, it is the teenagers who remain morally centered during wartime, in spite of - or possibly because of - their exposure to video games. Although strategizing and playing simulation games constitutes a majority of the narrative's screen time and narrative drama, an otherwise innocuous scene when the main character Ender Wiggin (Asa Butterfield) is playing a video game, ostensibly for relaxation. The game appears to be a simple puzzle game with a mouse who is invited to make a choice resulting in death or success. Instead, the boy chooses a third path, knowing his actions are being observed and evaluated.

Video game used for psychological profiling in Ender's Game

A precocious cadet uses his insight into video game design and military logic to beat both systems

from Ender's Game (2013)
Creator: Gavin Hood
Posted by Critical Commons Manager