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Narrative exposition in Super Mario Bros.

by Critical Commons Manager

In games, narratives often serve as little more than a premise that motivates the actions of players in the game world. In this painfully literal attempt to "make sense" of the narrative motivations of characters in the Super Mario Bros. game franchise, filmmakers struggle to articulate the motivations of its characters, resorting to cartoonish stereotypes and comic book aesthetics. Following the financial failure of Super Mario Bros (the movie), Hollywood shifted its strategy to loosely adapted games based on action and horror genres, such as the Street Fighter, Tomb Raider and Resident Evil franchises.

Video game aesthetics fail to translate to cinema in Super Mario Bros.

This scene of painfully convoluted narrative exposition highlights the incompatibility of narrative premises in games and film

from Supter Mario Bros. (1993)
Creator: Annabel Jankel and Rocky Morton
Posted by Critical Commons Manager