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VR and cinematic narrative

by Critical Commons Manager

A convenience of virtual reality as a story element in cinema is the often-used strategy of sprinkling narratively inconsequential alternative storylines in surprising places throughout the film. This allows creators to indulge otherwise "impossible" narrative elements, such as lead characters getting killed, romantic fantasies being indulged, and nightmare scenarios without happy endings coming to pass. These scenes conclude, as this one does, with an abrupt diegetic shift back to the main storyline, by revealing the virtual reality apparatus that made the deception possible, in this case, a pair of VR glasses.

The duplicity of cinematic virtual reality

This stereotypical VR scene from Die Another Day seduces cinema audiences into experiencing alternative story elements within the diegesis of the film

from Die Another Day (2002)
Creator: Lee Tamahori
Distributor: MGM
Posted by Critical Commons Manager