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Teenage game room of the future

by Critical Commons Manager

In the early 21st century, gestural and voice interfaces are taken for granted as signifiers of the near future of human computer interaction. A bit more enigmatic - and problematic - is the adoption of African-American vernacular speech for the upper-middle class white suburban teenager of the near future, who alters his way of speaking when interacting with Ludacris on screen.

Gamer interface fetish and ethnic vernacular

A gestural interface is taken for granted in the white teenage game room of the future, as is the adoption of African-American vernacular speech

from Gamer (2009)
Creator: Mark Neveldine
Posted by Critical Commons Manager
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