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Volumetric mapping in Prometheus

by Critical Commons Manager

The "pups" used for constructing a remote, scale 3D model capture volumetric data but not photographic imagery of the interior of an alien cavern. The design fiction of such a mapping technology is easily extrapolated from the existing 21st century technology of 3D scanning and holographic displays, but it retains a quaint, 20th century separation of the realms of data and images that will surely be dissolved in the decades, if not years, to come.

3D mapping technology in Prometheus

An alien cavern is mapped in 3D by means of floating sensors that transmit volumetric data

from Prometheus (2012)
Creator: Ridley Scott
Distributor: 20th Century Fox
Posted by Critical Commons Manager
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